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We Were Here Tomorrow Reviews: Why It Is Mixed

We Were Here Tomorrow reviews compared: Steam at 48%, PlayStation at 4.78, media scores from 7 to 9.5, and the technical reasons the numbers disagree.

By We Were Here Tomorrow Wiki Editorial

Quick answer

The game is Mixed on Steam at 48% positive from 833 reviews, but sits at 4.78 out of 5 on the PS Store from 134 ratings, and media scores run from 7 to 9.5. Metacritic has not generated a Metascore because it needs four critic reviews and had fewer at the time of checking. The gap is about launch bugs and puzzle hints, not about the design.

The four numbers, side by side

Steam: 48% positive from 833 reviews, labelled Mixed, checked on October 26. PlayStation Store: 4.78 from 134 ratings at the top of the page and 4.71 from 150 in the global block, with 87% five-star. Xbox Store: 4.6 from nine ratings, a sample too small to treat as reception.

Media: 12 reviews collected by OpenCritic, with published scores spanning 7 to 9.5. Metacritic has no Metascore at all, and its page says the score appears after four critic reviews.

Every one of those numbers needs its sample size attached, which is why we list all of them together rather than quoting a single figure. A 48% from 833 reviews and a 4.78 from 134 ratings are not the same measurement.

Media scores: 7 to 9.5

The high end is Manual dos Games at 9.5, Xbox Tavern at 9.1 and The Wand Report at 9, which called the game's puzzles "some of the smartest and thoughtfully designed puzzles the genre has to offer" while admitting "you may find yourself reaching for a guide at some point".

The middle is MondoXbox at 8.2, PNN at 8 and Pizza Fria at 7.1. MondoXbox's line is the most useful single sentence about the game: "despite a few rough edges and the lack of a buddy pass, We Were Here Tomorrow is undoubtedly the highest point reached so far by Total Mayhem Games' series".

The low end is GamerBlurb and Pixel Twelve at 7, and Life is Xbox at 50 out of 100. Pixel Twelve's headline — "Clever Puzzles, Frustrating Launch Bugs" — is the whole review in four words.

Why Steam sits at 48%

Three causes show up independently across reviews. The first is the voice system: Pixel Twelve reports "voice trouble", Life is Xbox describes a "voice chat system that didn't work", and GameWatcher says the mic system broke again. The studio apologised publicly for an unexpected voice server outage in the patch notes.

The second is puzzle signposting. PNN says the "lack of sufficient puzzle clues can be frustrating", GameWatcher calls the game "frustratingly obtuse", and The Wand Report concedes players may reach for a guide. That is a design opinion rather than a bug, and it is the complaint most likely to persist.

The third is pacing and technical polish: GamerBlurb cites "inconsistent pacing and frustrating technical problems", and Life is Xbox describes crashes that forced returns to the main menu.

The PlayStation gap

One outlet states directly that current PlayStation player ratings are much more positive than Steam's launch response, and the store numbers agree. The likely reasons are technical rather than editorial: the loudest PC complaints are shader compilation crashes, environment streaming bugs and voice outages, and console builds avoid the first two by construction.

The other reason is how ratings work. A console star rating is a tap with no text field, so players who finish and enjoy the game leave a score without writing an essay, while Steam's review box invites the angry hour-one refund post.

Neither number is fake, and neither is the whole picture. If you are buying on PC, the Steam figure describes your likely launch week. If you are buying on PS5, the store figure does.

What reviewers actually praised

The puzzle design is the consistent positive. The Wand Report calls it some of the smartest in the genre, Completexbox says the game "reinvents the franchise's aesthetic while refining its core mechanics into near-perfection", and Use a Potion calls it "an excellent sci-fi escapade" that "could have done with a little bit more polish".

The art direction is the second positive. The studio's "cozy sci-fi" and cassette-futurism framing lands with reviewers, and the 80s synthwave soundtrack gets mentioned alongside the environments rather than as an afterthought.

The third is structural: reviewers treat this as the series' best entry even when they score it in the sevens, which is why the scores and the conclusions do not always match.

What patch 1.1.2 changed for a buyer now

The October 23 patch fixed checkpoint black screens, world content failing to load, the walkie-talkie disappearing, voice chat not reconnecting after the server outage, inventory items locking after emotes, and a list of chapter-specific softlocks. It also added a DX11 launch option.

That means several of the reviews above describe a build you will not play. The voice outage in particular was an infrastructure event rather than a permanent defect, and the studio attributed its network performance partly to third-party backend services.

It does not mean everything is fixed. Chapter 7 checkpoint reports were still appearing on the Steam forum on October 26, and the achievement attached to the power network can still fail to award.

So is it worth buying

If you have a partner and you like being lost in a room together, the evidence points to yes, at the discounted price, on either platform. The design is what reviewers agree on, and the complaints are concentrated in a launch window that has already been patched twice.

If you are buying solo hoping to find a stranger in a lobby, the community pages suggest the bigger problem is finding someone who will stay for a full run, not the review score.

If you are buying on PC in the first week and you are sensitive to technical friction, wait a patch or two or read the not-loading page first. That is the honest version of "Mixed".

There is also a scheduling argument. The bugs that produced most of the negatives were concentrated in the first 72 hours, and the patch that addressed them shipped on day three, which means the game most Steam reviewers played is not the game you would install today.

Reviews FAQ

What is the Metacritic score?

There is not one yet. Metacritic shows no Metascore because it requires four critic reviews, and the platform tabs we saw had fewer than that.

Why does Steam say Mixed while PS5 says 4.78?

Different platforms, different samples and different review formats. Steam counts text reviews from every owner; the PS Store counts star taps. The PC build also carried more launch technical problems.

Are the negative reviews about the puzzles?

Partly. Puzzle signposting is a common complaint, but the volume comes from voice chat failures and progression bugs in the first three days.

Should I trust OpenCritic more than Steam?

OpenCritic aggregates 12 critic reviews, so it tells you what professional reviewers thought. Steam tells you what 833 owners experienced. For a co-op purchase, both matter.

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